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How to get tu 51 minigame lobby world
How to get tu 51 minigame lobby world










how to get tu 51 minigame lobby world
  1. #How to get tu 51 minigame lobby world full
  2. #How to get tu 51 minigame lobby world free

Go back into Area 51, at the end of the road is a special van door you can open by honking.

#How to get tu 51 minigame lobby world free

You can honk the horn with and can't take damage, so feel free to roll over enemies. Give it to her, and transform into Van Banjo. Climb up the ledges to find Wumba's wigwam, activate the portal inside then go in and grab the Glowbo on the right. This time grab the left door, grab the ledge and head left. Exit this area through the door we entered from. Use the jump pad on the opposite side to grab both Jiggies (21/70, 22/70). Once you've got the achievement, exit the castle.

#How to get tu 51 minigame lobby world full

I spun in a circle focusing on the green and blue balloons, another strategy is to go to a corner then turn around for a full view of the area and repeat. It's a bit luck based depending on the balloons that spawn, so retry if needed.

how to get tu 51 minigame lobby world

You have infinite machine gun eggs to simply hold down the trigger, and remember to hit to gain altitude.

how to get tu 51 minigame lobby world

You only need 50 points for the Jiggy, but there's an achievement for getting 60 points. You will be in the first-person flying mode and have to shoot balloons, same point values for each colour as before. Here is another mini-game that's tougher. Exit the castle to where Banjo is, touch him to reform the duo, and come back inside the castle. A Jiggy will appear on the castle, don't worry about it just yet. Grab the Turbo Trainers in the middle first and then collect 30 points to win. Red hoops are worth 1 point, greens 2 points, and blues 3 points, so focus on green and blue. You have 60 seconds to score 30 points by jumping through hoops. The castle will get inflated, head back out of the pump room. Stand on the other button on the right side. Take Kazooie into the same area as Banjo. These sparkle spots let you swap character when split-up, so hit to swap to Kazooie. Go to the sparkly button on the left and stand on it. Go back to where we broke the grate and enter. Activate the hatch to learn the Pack Whack. One way to check is to lob a blue egg at them from a distance. Take Banjo to the other side of a room but avoid the Jinjo, it's a fake called a Minjo that attacks you - these will show up occasionally. Head to the right of the area to find a Split-Up Pad, activate it now for an achievement. Head back down into the door below and enter.īehind the deflated castle is a grate, break it with a grenade egg, then grab the Empty Honeycomb (8/16). Grab the wooden ledge and head right to find a Jinjo (14/45). Jump down and cross the area, grab the note behind each door (70/100), then high jump onto the right door. A good combo is a grenade egg ( then to shoot forwards or backwards), a Beak Bust ( then tap ) then a Bill Drill ( then hold ). You have to use 3 different attacks on it within 20 seconds to win. Leave this area and head to the opposite side of the big tent, head into the desert style area here called Western Zone.Ĭlimb up the steps to the right to find a strength test game. Head back down and to the right of the dome, activate the Jamjar hatch to learn Airborne Aiming. Talon Trot and jump up the dome here, and climb up the pipe to trot to the top for a Jinjo (13/45). Activate the warp pad to the left, then keep going left to find 2 notes (60/100). Turn right and head towards the Space Zone where the Star Spinner sign is. Go behind the big tent to find a warp pad as well as a hatch.












How to get tu 51 minigame lobby world